AI Insights · Timothy · September 2021
Top 5 Stickman Games on iOS in Lebanon Q3 2021
Explore the performance of the top 5 Stickman games on iOS in Lebanon during Q3 2021, including downloads, revenue, and active user trends.
In Q3 2021, the Stickman games category on the iOS platform in Lebanon saw varying performances across the top 5 applications. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Thrilling Fencing Master™
Throughout the quarter, weekly downloads for Thrilling Fencing Master™ fluctuated, peaking at 96 in the week of July 19 and reaching a low of 9 in the week of September 6. The game's weekly active users mirrored this trend, starting at 137 in late June and gradually declining to 66 by the end of September. Notably, the app did not generate any revenue during this period.
Stick War: Legacy
Stick War: Legacy experienced a notable decline in weekly revenue, starting with $108 in the last week of June and dropping to $3 by the end of August. Weekly downloads varied, peaking at 78 in mid-August and falling to 6 in the week of September 20. Active users also saw a decrease from 164 at the start of the quarter to 64 by the end of September.
Stickman Party: 4 Player Games
This game saw a steady increase in weekly downloads, with notable peaks of 71 in late August and 68 in mid-September. Active users showed a positive trend, starting at 158 in late June and reaching 241 by September 20. However, the game did not generate any revenue during this quarter.
Stick Warriors - God Infinity
Stick Warriors - God Infinity demonstrated a diverse performance in weekly revenue, with a high of $54 in mid-July and a decline to $2 by early August. Downloads peaked at 107 in late July, while active users started strong at 368 in late June and decreased to 212 by the end of September.
Stick Red boy and Blue girl
Newly released in mid-August, Stick Red boy and Blue girl saw an initial surge in downloads, peaking at 122 in early September before tapering off to 32 by the end of the month. Active users followed a similar pattern, starting at 22 in late August and increasing to 114 by early September, before decreasing to 58 by the end of September. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.